Rome, Carthage, Syracuse, Insubres, Tarchuna, Samnites, Taras, all except Carthage playable factions in vanilla, got special Faction Traits so that I will pimp these seven factions by better General, Unit, Faction traits, plus, by Spawn_Force commands, so that a Human Player could choose which of the seven factions he wants to get boosted. I did manage Spawn_Force, I didnt manage Spawn_Agent to give champions or special generals. One thing I found GREAT is, that the creators of the DLC implemented SPAWN_FORCE, so that without Lua Scripting it allows a Modder for example, to let spawn armies of all kinds. Plus, I could have done that by my own, but why. So, he did the basic unlock stuff, the bones, I did the rest, the flesh, all good for me, as long I give credit. He always did just the basic unlock stuff, nothing more, quoth the Ermanarich raven, lol. I just always take the All Factions Mod by Ermanarich, and then pimp the lacks out. There is absolutely no need for a guy like me to do it all from scratch again, unnecessarily. I took the All Factions Mod by Ermanarich, as always. I will be able to face a RotR 2.0 badass game now. My philosophy always is: Make it easy and straight as possible. Perhaps RotR never left the 1.0 version of itself. I think RotR was just done as a Side Project to baby feed the still many Rome 2 players out there. But to change years per turn is too much effort for me. That is highly inappropriate and historically inaccurate! The game begins 399 BC, 100 turns > 25 years, and the whole thing is over already, but say, 200 turns > 50 years, and Italy is mine > 349 BC game end. I usually play about around 100 turns, then the game is over anyway cause I am unstoppable (or, better, I was unstoppable for a long time already but had still fun to play along). If they would have made 1 year per turn, the history would show up much more correctly, perhaps a player would run into all Roman wars just in time, Punic Wars included. (If the Massylian Spawn conquers Utica then there ARE Massylians, I mean perhaps some inner North African Numidian towns plus a little in the West, not that ugly pity cape spot)ģ) 4 years per turn. That would have been even MORE cause and joy. (Massilia exists as a kind of a "text adventure" and thats it!)Ģ) No Massylians as North African counterpart vs the Carthaginians. That would have been little effort and huge strategical cause and joy. Three really huge faults in RotR are:ġ) No Massilia as Northwestern border of the game. I find the lack of Massilia and the Massylians disturbing. I cannot play Total War Rome 2 without my own Imperium Levels anymore, caused by the Middle and Late Game boredom of vanilla. There is a reason for my Imperium Levels! They are just spice. I want my Boost Mini Mods so that my favorite opponents survive til clash. I want my own Imperium Levels so that these games dont turn out to be boring. You rise to power until it grew boring, while your oh so mighty opponent just dies out. That is always the same in vanilla games: You play an opponent of the faction you want to face. Now I played Syracuse and that was laughable, hilarious easy, conquered whole Sicily, then Carthago to reach Sardinia, then Sardinia et Corsica and ended up with over 500.000 treasury and over 30.000 turn income - boring! Ah, yes, and Rome got extinct. Seemed to me a kind of a new Sparta DLC for me I would never play again and goodbye. Then Rome, that was horrible caused by too cranc Secession and I quit, really fast. Played Tarchuna first in RotR, that was a kind of fun.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |